Suits

The Suits
Each of the four suits have their own specialties.

The Hearts


The Hearts take their look and feel from the royals before them. They are more honor bound to their superiors and abide by the code of chivalry.

Weaponry
Standard issue E-Gredan blade

The Energraphite Gredan blade is modifiable and upgradable

Pistols

E-Regal Assault rifle

Modified with E-Regal blade bayonet

The Clubs


The Clubs are one of the militarised suits. They obey direct commands given from their supperior officers and function within the confines of the law.

Weaponry
Standard issue E-Repran bludgeon

The Energraphite Repran bludgeon is modifiable and upgradable

Assault rifles

Rocket launchers

E-Baroke Light machine gun

Modified with E-Baroke wave emitter

The Diamonds


The Diamonds are a stealth group. They work in smaller squads and carry out tactical missions, sometimes not within the law.

Weaponry
Standard issue E-Zio dagger

The Energraphite Zio dagger is modifiable and upgradable

E-Shiruk Pistol

Modified with E-Shiruk star tipped rounds

Sub machine guns

The Spades


The Spades are one of the militarised suits. They are a bit more loose with command and specialize in improvisation.

Weaponry
Standard issue E-Faro polearm

The Energraphite Faro polearm is modifiable and upgradable

Assault rifles

E-Hahc sniper rifle

Modified with E-Hahc rounds to penetrate through armor

Light and sub machine guns

Heavy machine guns

The Jokers
There are two known jokers at any given time. Each Joker is chosen by the Kings and Queens of their respective colors. Jokers are chosen individuals who can act outside the rule of the Council, but instead act by request of both Houses of their color.

Weaponry
Any found within those of the two houses they follow